- Lua Tutorial
- Lua - Home
- Lua Basics
- Lua - Overview
- Lua - Environment
- Lua - Basic Syntax
- Lua - Comments
- Lua - Print Hello World
- Lua - Variables
- Lua - Data Types
- Lua - Operators
- Lua - Loops
- Lua - Generic For
- Lua - Decision Making
- Lua - Date and Time
- Lua Functions
- Lua - Functions
- Lua - Multiple Results
- Lua - Named Arguments
- Lua - Default/Optional Arguments
- Lua - Closures
- Lua - Uses of Closures
- Lua - Local Functions
- Lua - Anonymous Functions
- Lua - Functions in Table
- Lua - Proper Tail Calls
- Lua Strings
- Lua - Strings
- Lua - String Concatenation
- Lua - Loop Through String
- Lua - String to Int
- Lua - Split String
- Lua - Check String is NULL
- Lua Arrays
- Lua - Arrays
- Lua - Multi-dimensional Arrays
- Lua - Array Length
- Lua - Iterating Over Arrays
- Lua - Slicing Arrays
- Lua - Sorting Arrays
- Lua - Merging Arrays
- Lua - Sparse Arrays
- Lua - Searching Arrays
- Lua - Resizing Arrays
- Lua - Array to String Conversion
- Lua - Array as Stack
- Lua - Array as Queue
- Lua - Array with Metatables
- Lua - Immutable Arrays
- Lua - Shuffling Arrays
- Lua Iterators
- Lua - Iterators
- Lua - Stateless Iterators
- Lua - Stateful Iterators
- Lua - Built-in Iterators
- Lua - Custom Iterators
- Lua - Iterator Closures
- Lua - Infinite Iterators
- Lua - File Iterators
- Lua - Table Iterators
- Lua - Numeric Iterators
- Lua - Reverse Iterators
- Lua - Filter Iterators
- Lua - Range Iterators
- Lua - Chaining Iterators
- Lua Tables
- Lua - Tables
- Lua - Tables as Arrays
- Lua - Tables as Dictionaries
- Lua - Tables as Sets
- Lua - Table Length
- Lua - Table Iteration
- Lua - Table Constructors
- Lua - Loop through Table
- Lua - Merge Tables
- Lua - Nested Tables
- Lua - Accessing Table Fields
- Lua - Copy Table by Value
- Lua - Get Entries from Table
- Lua - Table Metatables
- Lua - Tables as Objects
- Lua - Table Inheritance
- Lua - Table Cloning
- Lua - Table Sorting
- Lua - Table Searching
- Lua - Table Serialization
- Lua - Weak Tables
- Lua - Table Memory Management
- Lua - Tables as Stacks
- Lua - Tables as Queues
- Lua - Sparse Tables
- Lua Lists
- Lua - Lists
- Lua - Inserting Elements into Lists
- Lua - Removing Elements from Lists
- Lua - Iterating Over Lists
- Lua - Reverse Iterating Over Lists
- Lua - Accessing List Elements
- Lua - Modifying List Elements
- Lua - List Length
- Lua - Concatenate Lists
- Lua - Slicing Lists
- Lua - Sorting Lists
- Lua - Reversing Lists
- Lua - Searching in Lists
- Lua - Shuffling List
- Lua - Multi-dimensional Lists
- Lua - Sparse Lists
- Lua - Lists as Stacks
- Lua - Lists as Queues
- Lua - Functional Operations on Lists
- Lua - Immutable Lists
- Lua - List Serialization
- Lua - Metatables with Lists
- Lua Modules
- Lua - Modules
- Lua - Returning Functions from Modules
- Lua - Returning Functions Table from Modules
- Lua - Module Scope
- Lua - SubModule
- Lua - Module Caching
- Lua - Custom Module Loaders
- Lua - Namespaces
- Lua - Singleton Modules
- Lua - Sharing State Between Modules
- Lua - Module Versioning
- Lua Metatables
- Lua - Metatables
- Lua - Chaining Metatables
- Lua - Proxy Tables with Metatables
- Lua - Use Cases for Proxy Table
- Lua - Delegation and Tracing via Proxy Tables
- Lua - Metatables vs Metamethods
- Lua - Fallback Mechanisms in Metatables
- Lua - Fallback Cases for Indexing Metamethods
- Lua - Fallback Cases for Arithmetic and Comparison Metamethods
- Lua - Fallback Cases for Other Metamethods
- Lua - Customizing Behavior with Metatables
- Lua - Controlling Table Access
- Lua - Overloading Operators
- Lua - Customizing Comparisons
- Lua - Making a Table Callable
- Lua - Customizing String Representation
- Lua - Controlling Metatable Access
- Lua Coroutines
- Lua - Coroutines
- Lua - Coroutine Lifecycle
- Lua - Communication Between Coroutines
- Lua - Coroutines vs Threads
- Lua - Chaining Coroutines
- Lua - Chaining Coroutines With Scheduler
- Lua - Chaining Coroutines Using Queues
- Lua - Coroutine Control Flow
- Lua - Nested Coroutines
- Lua File Handling
- Lua - File I/O
- Lua - Opening Files
- Lua - Modes for File Access
- Lua - Reading Files
- Lua - Writing Files
- Lua - Closing Files
- Lua - Renaming Files
- Lua - Deleting Files
- Lua - File Buffers and Flushing
- Lua - Reading Files Line by Line
- Lua - Binary File Handling
- Lua - File Positioning
- Lua - Appending to Files
- Lua - Error Handling in File Operations
- Lua - Checking if File exists
- Lua - Checking if File is Readable
- Lua - Checking if File is Writable
- Lua - Checking if File is ReadOnly
- Lua - File Descriptors
- Lua - Creating Temporary Files
- Lua - File Iterators
- Lua - Working with Large Files
- Lua Advanced
- Lua - Error Handling
- Lua - Debugging
- Lua - Garbage Collection
- Lua - Object Oriented
- Lua - Web Programming
- Lua - Database Access
- Lua - Game Programing
- Sorting Algorithms
- Lua - Bubble Sort
- Lua - Insertion Sort
- Lua - Selection Sort
- Lua - Merge Sort
- Lua - Quick Sort
- Searching Algorithms
- Lua - Linear Search
- Lua - Binary Search
- Lua - Jump Search
- Lua - Interpolation Search
- Regular Expression
- Lua - Pattern Matching
- Lua - string.find() method
- Lua - string.gmatch() method
- Lua - string.gsub() method
- Lua Useful Resources
- Lua - Quick Guide
- Lua - Useful Resources
- Lua - Discussion
Lua - List as Queue
The queue is a data structure which follows First-In-First-Out (FIFO) approach. It represents a collection of elements where the elements maintain the order in which they are entered into the collection.
Queue Implementation Methods
We'll implement following methods to implement queue.
enqueue− inserts an element to the queue.
dequeue− deletes an element from the queue.
enqueue method implementation
During enqueue() operation, the element will be pushed to the end of the linked list. The prev and next references are updated accordingly.
-- insert an element to the end of the list
function list:enqueue(t)
-- move till last node
if self.last then
self.last._next = t
t._prev = self.last
self.last = t
else
-- set the node as first node
self.first = t
self.last = t
end
-- increment the length of the list
self.length = self.length + 1
end
dequeue method implementation
During dequeue() operation, the element will be removed from the start of the linked list. The prev and next references are updated accordingly.
-- remove an element from the start of the list
function list:dequeue()
-- if list is empty
if not self.first then return end
local returnedValue = self.first
if returnedValue._next then
returnedValue._next._prev = nil
self.first = returnedValue._next
returnedValue._next = nil
else
-- this was the only node
self.first = nil
self.last = nil
end
self.length = self.length - 1
return returnedValue
end
Test Queue Operations
-- create the queue
local queue = list()
-- insert values to the queue
queue:enqueue({'A'})
queue:enqueue({'B'})
queue:enqueue({'C'})
-- print the size of the queue
print("Queue Initial Size:", queue:size())
-- pop top element from the queue
print("Value Retrived: ", queue:dequeue()[1])
-- print the updated size of the queue
print("Queue Updated Size:", queue:size())
-- pop top element from the queue
print("Value Retrived: ", queue:dequeue()[1])
-- print the updated size of the queue
print("Queue Updated Size:", queue:size())
Complete Example - Queue Implementation using List
Following is the complete example of a Queue implementation using a linked list.
main.lua
-- List Implementation
list = {}
list.__index = list
setmetatable(list, { __call = function(_, ...)
local t = setmetatable({ length = 0 }, list)
for _, v in ipairs{...}
do t:push(v)
end
return t
end })
-- insert an element to the end of the list
function list:enqueue(t)
-- move till last node
if self.last then
self.last._next = t
t._prev = self.last
self.last = t
else
-- set the node as first node
self.first = t
self.last = t
end
-- increment the length of the list
self.length = self.length + 1
end
-- remove an element from the start of the list
function list:dequeue()
-- if list is empty
if not self.first then return end
local returnedValue = self.first
if returnedValue._next then
returnedValue._next._prev = nil
self.first = returnedValue._next
returnedValue._next = nil
else
-- this was the only node
self.first = nil
self.last = nil
end
self.length = self.length - 1
return returnedValue
end
function list:size()
return self.length
end
-- create the queue
local queue = list()
-- insert values to the queue
queue:enqueue({'A'})
queue:enqueue({'B'})
queue:enqueue({'C'})
-- print the size of the queue
print("Queue Initial Size:", queue:size())
-- pop top element from the queue
print("Value Retrived: ", queue:dequeue()[1])
-- print the updated size of the queue
print("Queue Updated Size:", queue:size())
-- pop top element from the queue
print("Value Retrived: ", queue:dequeue()[1])
-- print the updated size of the queue
print("Queue Updated Size:", queue:size())
Output
When we run the above code, we will get the following output−
Queue Initial Size: 3 Value Retrived: A Queue Updated Size: 2 Value Retrived: B Queue Updated Size: 1