- BabylonJS Tutorial
- BabylonJS - Home
- BabylonJS - Introduction
- BabylonJS - Environment Setup
- BabylonJS - Overview
- BabylonJS - Basic Elements
- BabylonJS - Materials
- BabylonJS - Animations
- BabylonJS - Cameras
- BabylonJS - Lights
- BabylonJS - Parametric Shapes
- BabylonJS - Mesh
- VectorPosition and Rotation
- BabylonJS - Decals
- BabylonJS - Curve3
- BabylonJS - Dynamic Texture
- BabylonJS - Parallax Mapping
- BabylonJS - Lens Flares
- BabylonJS - Create ScreenShot
- BabylonJS - Reflection Probes
- Standard Rendering Pipeline
- BabylonJS - ShaderMaterial
- BabylonJS - Bones and Skeletons
- BabylonJS - Physics Engine
- BabylonJS - Playing Sounds & Music
- BabylonJS Useful Resources
- BabylonJS - Quick Guide
- BabylonJS - Useful Resources
- BabylonJS - Discussion
BabylonJS - Cylinder
In this section, we will learn how to create a Cylinder shape.
Syntax
Following is the syntax to create a cylinder −
var cylinder = BABYLON.Mesh.CreateCylinder("cylinder", 3, 3, 3, 6, 1, scene, false, BABYLON.Mesh.DEFAULTSIDE);
Parameters
Consider the following parameters to create a cylinder −
Name − This is the name of the cylinder.
Height − This is the height of the cylinder.
DiamTop − This is the diameter of top.
DiamBottom − This is the diameter of bottom.
Tessellation − This refers to the tiling of a plane using one or more geometric shapes.
HeightSubdivs − This is the height of the cylinder.
Scene − This is the scene to which the cylinder needs to be attached.
Updatable − Incase the shape of the cylinder needs tobe changed, you can set this to true. This is mainly used while morphing.
Side Orientation − It uses BABYLON.Mesh.DEFAULTSIDE as the default option.
Demo - Cylinder
<!doctype html> <html> <head> <meta charset="utf-8"> <title>MDN Games: Babylon.js demo - shapes</title> <script src = "babylon.js"></script> <style> html,body,canvas { margin: 0; padding: 0; width: 100%; height: 100%; font-size: 0; } </style> </head> <body> <canvas id = "renderCanvas"></canvas> <script type = "text/javascript"> var canvas = document.getElementById("renderCanvas"); var engine = new BABYLON.Engine(canvas, true); var createScene = function() { var scene = new BABYLON.Scene(engine); scene.clearColor = new BABYLON.Color3(0, 1, 0); var camera = new BABYLON.ArcRotateCamera("Camera", 1, 0.8, 10, new BABYLON.Vector3(0, 0, 0), scene); var light = new BABYLON.HemisphericLight("hemi", new BABYLON.Vector3(0, 1, 0), scene); var cylinder = BABYLON.Mesh.CreateCylinder("cylinder", 3, 3, 3, 6, 1, scene, false); scene.activeCamera.attachControl(canvas); return scene; }; var scene = createScene(); engine.runRenderLoop(function() { scene.render(); }); </script> </body> </html>
Output
A cylinder with top diameter as 0 forms a cone as shown below −
Demo - Cone
<!doctype html> <html> <head> <meta charset = "utf-8"> <title>MDN Games: Babylon.js demo - shapes</title> <script src = "babylon.js"></script> <style> html,body,canvas { margin: 0; padding: 0; width: 100%; height: 100%; font-size: 0; } </style> </head> <body> <canvas id = "renderCanvas"></canvas> <script type = "text/javascript"> var canvas = document.getElementById("renderCanvas"); var engine = new BABYLON.Engine(canvas, true); var createScene = function() { var scene = new BABYLON.Scene(engine); scene.clearColor = new BABYLON.Color3(0, 1, 0); var camera = new BABYLON.ArcRotateCamera("Camera", 1, 0.8, 10, new BABYLON.Vector3(0, 0, 0), scene); var light = new BABYLON.HemisphericLight("hemi", new BABYLON.Vector3(0, 1, 0), scene); var cylinder = BABYLON.Mesh.CreateCylinder("cylinder", 3, 0, 3, 20, 1, scene, false); scene.activeCamera.attachControl(canvas); return scene; }; var scene = createScene(); engine.runRenderLoop(function() { scene.render(); }); </script> </body> </html>
To Continue Learning Please Login
Login with Google