- BabylonJS Tutorial
- BabylonJS - Home
- BabylonJS - Introduction
- BabylonJS - Environment Setup
- BabylonJS - Overview
- BabylonJS - Basic Elements
- BabylonJS - Materials
- BabylonJS - Animations
- BabylonJS - Cameras
- BabylonJS - Lights
- BabylonJS - Parametric Shapes
- BabylonJS - Mesh
- VectorPosition and Rotation
- BabylonJS - Decals
- BabylonJS - Curve3
- BabylonJS - Dynamic Texture
- BabylonJS - Parallax Mapping
- BabylonJS - Lens Flares
- BabylonJS - Create ScreenShot
- BabylonJS - Reflection Probes
- Standard Rendering Pipeline
- BabylonJS - ShaderMaterial
- BabylonJS - Bones and Skeletons
- BabylonJS - Physics Engine
- BabylonJS - Playing Sounds & Music
- BabylonJS Useful Resources
- BabylonJS - Quick Guide
- BabylonJS - Useful Resources
- BabylonJS - Discussion
BabylonJS - Back-Face Culling
Back-face culling determines whether a polygon of a graphical object is visible. Back-face culling determines whether or not a StandardMaterial is visible from its back side (from behind).
Demo
<!doctype html> <html> <head> <meta charset = "utf-8"> <title>BabylonJs - Basic Element-Creating Scene</title> <script src = "babylon.js"></script> <style> canvas {width: 100%; height: 100%;} </style> </head> <body> <canvas id = "renderCanvas"></canvas> <script type = "text/javascript"> var canvas = document.getElementById("renderCanvas"); var engine = new BABYLON.Engine(canvas, true); var createScene = function() { var scene = new BABYLON.Scene(engine); var camera = new BABYLON.ArcRotateCamera("Camera", 1, 0.8, 10, new BABYLON.Vector3(0, 0, 0), scene); camera.attachControl(canvas, true); var light = new BABYLON.HemisphericLight("light1", new BABYLON.Vector3(0, 1, 0), scene); light.intensity = 0.7; var materialforsphere = new BABYLON.StandardMaterial("texture1", scene); var sphere = BABYLON.Mesh.CreateSphere("Sphere1",20, 3.0, scene); sphere.material = materialforsphere; materialforsphere.diffuseTexture = new BABYLON.Texture("images/rainbow.png", scene); materialforsphere.diffuseTexture.hasAlpha = true materialforsphere.backFaceCulling = false; return scene; }; var scene = createScene(); engine.runRenderLoop(function() { scene.render(); }); </script> </body> </html>
Output
The above line of code generates the following output −
In this demo, we have used an image called rainbow.png. The images are stored in images/ folder locally. You can download any image of your choice and use in the demo link.
babylonjs_materials.htm
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