Unreal Engine 5 Blueprint Scripting Masterclass, Create GTA5
Learn everything about Unreal Engine 5 and blueprint scripting (create GTA5 style game from scratch)
3D Game Development,Unreal Engine Blueprints,Artificial Intelligence
Lectures -46
Duration -6 hours
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Course Description
Do you want to become the master of Unreal Blueprint visual scripting?
Do you want to create a game like GTA5?
Unreal Engine 5 is the world’s most open and advanced real-time 3D creation tool for game development. This Engine is famous for creating games like Fortnite, PUBG, Borderlands 3, Observer, and Star Wars Jedi: Fallen Order.
In this course I will start everything very simple and from scratch then I will cover everything you need to know for developing a game like GTA5.
We will create a complete and big city, shooter character, weapon system for three different weapons (Pistol, Rifle and Sniper) AI Enemies, Chaos car driving system, AI cars, Game user interface, game mode and rules. You’ll be doing all of this in Blueprints, so you won’t need experience in programming or C++.
All of the assets are provided, so you can follow easily.
In this course we will cover:
Unreal Engine 5 Basics: Everything you need to know about Unreal Engine 5 as a beginner game developer.
Blueprint scripting basics: I will cover all the basics, types and components of blueprints scripting in UE5
How blueprints work: I will explain the logic of blueprint scripting and creating your own game logic
Creating a city map: we will create a complete and big city for game
Shooter game: we will start creating a shooter game from scratch (blank project and character class)
Weapons: a complete weapon system for three different weapons (Pistol, Rifle and Sniper) like: Shooting, Ammo count, Reloading, Aiming...
Game UI: complete game user interface with weapon info, health bar and enemy count
AI shooter enemy: AI controller, Behavior Tree, Blackboard, BTTasks, BTServices, BTDecorators, finding random locations, Chasing player, Shooting ...
AI people: 4 different people controlled by AI controller, Patrolling points, run while receive damage
Chaos Vehicles (Drivable cars): Complete Drivable cars using Chaos system in UE5
AI cars: using spline, Stop - Go function, stop if something is in front of that, Possess and exit the car at runtime
Traffic lights: complete traffic light system, stop AI cars and people if traffic light is red
Gun and Health pickups
Game mode and rules
Package the final project
Goals
- Unreal Engine 5 Basics: Everything you need to know about Unreal Engine 5 as a beginner game developer.
- Blueprint scripting basics: I will cover all the basics, types and components of blueprints scripting in UE5.
- How blueprints work: I will explain the logic of blueprint scripting and creating your own game logic.
- Creating a city map: we will create a complete and big city for game.
- Shooter game: we will start creating a shooter game from scratch (blank project and character class).
- Weapons: a complete weapon system for three different weapons (Pistol, Rifle and Sniper) like: Shooting, Ammo count, Reloading, Aiming...
- Game UI: complete game user interface with weapon info, health bar and enemy count.
- AI shooter enemy: AI controller, Behavior Tree, Blackboard, BTTasks, BTServices, BTDecorators, finding random locations, Chasing player, Shooting ...
- AI people: 4 different people controlled by AI controller, Patrolling points, run while receive damage.
- Chaos Vehicles (Drivable cars): Complete Drivable cars using Chaos system in UE5.
- AI cars: using spline, Stop - Go function, stop if something is in front of that, Possess and exit the car at runtime.
- Traffic lights: complete traffic light system, stop AI cars and people if traffic light is red.
- Gun and Health pickups.
- Game mode and rules.
- Package the final project
Prerequisites
- A computer which can support Unreal Engine 5.
- No previous Unreal Engine or Programming experience needed.
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Curriculum
Check out the detailed breakdown of what’s inside the course
Introduction
1 Lectures
-
Introduction 10:08 10:08
Unreal Engine 5 Basics
17 Lectures
![Tutorialspoint](/market/public/assets/images/loader.gif)
Blueprint basics
11 Lectures
![Tutorialspoint](/market/public/assets/images/loader.gif)
Creating Map
6 Lectures
![Tutorialspoint](/market/public/assets/images/loader.gif)
Shooter Game
11 Lectures
![Tutorialspoint](/market/public/assets/images/loader.gif)
Instructor Details
![Rahmat](https://www.tutorialspoint.com/assets/profiles/690943/profile/200_1644761-1691221338.jpeg)
Rahmat
I am a 3D animator and video game developer with over six years of experience in the industry. Throughout my career, I have taught various courses on popular software such as Unreal Engine 4, Unreal Engine 5, C++, and Blender at different learning centers. I have also had the privilege of running my own video game development course for two years, helping aspiring game developers turn their ideas into reality. In addition to my expertise in game development, I have worked extensively as a motion graphic designer and 3D animator with large national television networks. With my years of experience and passion for teaching, I am excited to share my knowledge with you and help you achieve your goals in the world of 3D animation and video game development.
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