SPRITER 2D Humanoid Character Rigging & Animation for Unity
For Video Game Developers Who Want to Create 2D Rigs & Character Animations using SPRITER and import directly into Unity
Design,3D Animation,2D Animation
Lectures -24
Resources -2
Duration -3 hours
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Course Description
In this course you'll learn how to setup bones and rigging for spine-based 2D animations in SPRITER. You'll learn how to make an idle, walk, punch and kick animation. And finally, how to import your finished animations designed within SPRITER directly into Unity for the purpose of video game development. By the end of the course, you'll have a fully rigged, animated and prefabbed character for your video game project with a very simple character controller which allows you to walk back and forth on a platform with the ability to punch and kick.
Goals
Spriter 2D Character Rigging and Animation
Importing Spriter Projects into Unity
Basic Character Controller Scripting
Prerequisites
Experience working in Unity 3D
Experience working in Image Editing software such as Photoshop
Using Inverse Kinematics requires Spriter Pro which is the paid version of Spriter
![SPRITER 2D Humanoid Character Rigging & Animation for Unity SPRITER 2D Humanoid Character Rigging & Animation for Unity](https://d3mxt5v3yxgcsr.cloudfront.net/courses/7754/course_7754_image.jpg)
Curriculum
Check out the detailed breakdown of what’s inside the course
Getting Started
3 Lectures
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What's Included in This Course? 01:12 01:12
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Software Used in This Course
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Download Course Assets
Preparing Body Parts
6 Lectures
![Tutorialspoint](/market/public/assets/images/loader.gif)
Rigging The Bones
4 Lectures
![Tutorialspoint](/market/public/assets/images/loader.gif)
Animation
4 Lectures
![Tutorialspoint](/market/public/assets/images/loader.gif)
Configure Animations in Unity
7 Lectures
![Tutorialspoint](/market/public/assets/images/loader.gif)
Instructor Details
![Billy McDaniel](https://www.tutorialspoint.com/assets/profiles/452909/profile/200_490705-1650563019.jpg)
Billy McDaniel
I started on my creative journey about 40 years ago as a musician. Through the decades, I have picked up a wide variety of skills, with over 20 years as an accomplished website developer, programmer, graphics artist, photographer, journalist, published author, video game developer, 3D modeler and animator!
I have done lots of work for a wide variety of business over the years. In the last decade, I have taken to Unity for game development with six games published on Steam so far. I'm very excited to be a full time game developer, and equally pleased to pass down some of my knowledge to you!
My friends describe me as a highly driven individual with a wide range of skills, capable of doing anything. I describe myself as curious, intuitive and above all.. honest.
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