The Earliest and Latest Rounds Where Players Compete - Problem

There is a tournament where n players are participating. The players are standing in a single row and are numbered from 1 to n based on their initial standing position (player 1 is the first player in the row, player 2 is the second player in the row, etc.).

The tournament consists of multiple rounds (starting from round number 1). In each round, the i-th player from the front of the row competes against the i-th player from the end of the row, and the winner advances to the next round. When the number of players is odd for the current round, the player in the middle automatically advances to the next round.

For example, if the row consists of players [1, 2, 4, 6, 7]:

  • Player 1 competes against player 7
  • Player 2 competes against player 6
  • Player 4 automatically advances to the next round

After each round is over, the winners are lined back up in the row based on the original ordering assigned to them initially (ascending order).

The players numbered firstPlayer and secondPlayer are the best in the tournament. They can win against any other player before they compete against each other. If any two other players compete against each other, either of them might win, and thus you may choose the outcome of this round.

Given the integers n, firstPlayer, and secondPlayer, return an integer array containing two values, the earliest possible round number and the latest possible round number in which these two players will compete against each other, respectively.

Input & Output

Example 1 — Basic Tournament
$ Input: n = 5, firstPlayer = 2, secondPlayer = 4
Output: [1,1]
💡 Note: Round 1: [1,2,3,4,5] → pairs (1,5), (2,4), 3 advances. Players 2 and 4 are paired directly in round 1, so they meet immediately.
Example 2 — Adjacent Players
$ Input: n = 6, firstPlayer = 2, secondPlayer = 5
Output: [1,1]
💡 Note: Round 1: [1,2,3,4,5,6] → pairs (1,6), (2,5), (3,4). Players 2 and 5 are paired directly in round 1, so they meet immediately.
Example 3 — Early Meeting
$ Input: n = 4, firstPlayer = 1, secondPlayer = 4
Output: [1,1]
💡 Note: Round 1: [1,2,3,4] → pairs (1,4), (2,3). Players 1 and 4 are directly paired in round 1, so earliest and latest both equal 1.

Constraints

  • 3 ≤ n ≤ 50
  • 1 ≤ firstPlayer, secondPlayer ≤ n
  • firstPlayer ≠ secondPlayer

Visualization

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Tournament Competition Rounds INPUT Initial Player Positions 1 2 3 4 5 Round Matching: i-th vs (n-i+1)-th 1 vs 5 2 vs 4 3 advances (middle) n = 5 firstPlayer = 2 secondPlayer = 4 ALGORITHM STEPS 1 Simulate Rounds Track all possible states 2 Control Others Decide other match outcomes 3 Find Meeting Round When 2 and 4 compete 4 Track Min/Max Record earliest and latest State Space Exploration FINAL RESULT Meeting Rounds Found R1 R2 3 Early 4 Late Output: [3, 4] Interpretation Earliest: Round 3 Latest: Round 4 Players 2 and 4 meet between rounds 3-4 Key Insight: Use BFS/DFS to explore all possible tournament outcomes. Since we control other matches, we can delay or accelerate when players 2 and 4 meet by choosing winners strategically. Track relative positions of both players after each round to find min/max meeting rounds. TutorialsPoint - The Earliest and Latest Rounds Where Players Compete | Optimal Solution
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