GODOT: Video Games Math
Turn-based game as example for games math
Lectures -32
Resources -5
Duration -4 hours
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Course Description
Course is a good possibility for total Godot beginner to learn about Godot game engine IDE and GDScript are explained in a step by step learning process. Game objects in Godot are nodes, in this course nodes explained are: Node2D, Button, Sprite, Label, Tilemap and AnimationPlayer. Coding with GDScript are also explained in a manner good for beginner understanding. At the course end you will be able to create and code good game elements for turn-based game and understand lot of Game Math.
Course is for total beginners, so at the course start you will learn how to download Godot game engine, and how to set it properly. After that you will create new game project and game scene. Also you will learn how to set you first GDScript. Game example for this course is a turn-based game, so in a beginning you will learn to create some simple game elements. Tilemap will allow you to easily add similar graphic elements.
Button node will be used as game path elements for point click movement. After, you will create sprite character and movement for it. Lot's of coding will expect you in this part of course, but after a while you will be able to create some complex codes based on simple elements. At the course end you will have many good game elements for turn-based video game.
![GODOT: Video Games Math GODOT: Video Games Math](https://d3mxt5v3yxgcsr.cloudfront.net/courses/13728/course_13728_image.jpg)
Curriculum
Check out the detailed breakdown of what’s inside the course
GODOT Video games math
32 Lectures
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Introduction 08:53 08:53
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Basic game math 08:32 08:32
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Game window 10:59 10:59
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Tileset 07:54 07:54
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Adding game elements 06:37 06:37
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Game math with GDScript 05:42 05:42
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Start creating turn-based video game 08:56 08:56
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Game character 10:31 10:31
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Character moves 07:59 07:59
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Movement in turn-based game 04:22 04:22
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Animation player 06:35 06:35
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Animation setting 07:19 07:19
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Pickable item 07:45 07:45
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Game math promotional video 04:45 04:45
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Game math color background 05:56 05:56
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Game math game design 05:12 05:12
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Game math adding font 10:18 10:18
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Game math rich text label 04:07 04:07
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Game math textured buttons 07:44 07:44
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Game math gameplay 16:13 16:13
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Game math game plan 05:10 05:10
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Game math progress bar 09:40 09:40
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Game math micro menu 07:34 07:34
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Game math position change 09:16 09:16
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Game math coding game 09:38 09:38
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Game math coding improvement 09:02 09:02
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Game math advanced gdscript 08:13 08:13
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Game math movement in turn based game 07:40 07:40
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Game math improved movement 11:18 11:18
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Game math user defined window 09:47 09:47
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Game math random number 06:54 06:54
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Resources
Instructor Details
![Marijo Trkulja](https://www.tutorialspoint.com/assets/profiles/582911/profile/200_3354902-1673416429.jpeg)
Marijo Trkulja
Game programming teacherMarijo is a computer teacher with more than twenty years of experience. He teaches computer school operating systems, office, css3, HTML, and JavaScript... Programming languages like c, c++, and visual basic is part of his teaching road. He also makes and teaches about making games in different gaming engines. Godot is his game engine number one.
As a book writer, Mario has written several books on the topic of the Godot game engine, such as GDScript, Making games with GDScript, Autonomous cars, Mastering Godot, etc.
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