D Programming - this pointer



Every object in D has access to its own address through an important pointer called this pointer. The this pointer is an implicit parameter to all member functions. Therefore, inside a member function, this may be used to refer to the invoking object.

Let us try the following example to understand the concept of this pointer −

import std.stdio;

class Box { 
   public: 
      // Constructor definition 
      this(double l = 2.0, double b = 2.0, double h = 2.0) { 
         writeln("Constructor called."); 
         length = l;
         breadth = b; 
         height = h; 
      }
         
      double Volume() { 
         return length * breadth * height; 
      }

      int compare(Box box) { 
         return this.Volume() > box.Volume(); 
      }

   private: 
      double length;     // Length of a box 
      double breadth;    // Breadth of a box 
      double height;     // Height of a box 
}
  
void main() { 
   Box Box1 = new Box(3.3, 1.2, 1.5);    // Declare box1 
   Box Box2 = new Box(8.5, 6.0, 2.0);    // Declare box2 
   
   if(Box1.compare(Box2)) { 
      writeln("Box2 is smaller than Box1"); 
   } else { 
      writeln("Box2 is equal to or larger than Box1"); 
   }
}

When the above code is compiled and executed, it produces the following result −

Constructor called. 
Constructor called. 
Box2 is equal to or larger than Box1
d_programming_classes_objects.htm
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