Blender 2.81 - Spiders and insects creation from scratch
Discover a complete workflow for creating realistics insects and spiders for illustration or animation.
Design,3D & Animation,3D Modeling
Lectures -64
Resources -32
Duration -8 hours
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Course Description
In this training we will discover the process of creating spiders and insects. We will take as example the creation of a realistic wolfspider.
This training will allow you to discover a complete workflow and discover features of Blender for modeling , texturing and animation.
This course is divided into 7 chapters that will follow the entire process of creation from the basic modeling to texturing and importing into a game engine.
In the first chapter we will model the spider with polybuild techniques, then we will make the UV editing and texturing in chapter two. In chapter 3 we will add the hair partyicles into the model. Chapter 4 and 5 will be for rigging and animation, and then we will render the project on both rendering engines Cycles and Eevee in chapter 6. We will finally export the model with animations into Unity in the last chapter.
As a bonus in this training you will also find 4 complete models that have been produced with the same creative techniques, a dragonfly, a stag beetle, a praying mantis and a grasshopper these models are rigged and textured ready to be used in your projects. I do not put any restrictions into it.
The source files are included in the training and allow you to understand the entire workflow from the beginning to the end.
Thank you for appreciating my work and good training to all!
Who this course is for:
- 3d graphists
- Game designers
- Illustrators
Goals
- Discover specific Blender 2.8 tools for modeling , texturing, rigging and animation
- Create a realistic spider ready to render for illustrations or animations
- Discover a workflow from A to Z for the creation of insects or spiders
Prerequisites
- Knowing the basics of Blender training from A to Z is a plus but not required
- Good knowledge of the computer tool
- Having a recent graphic card
![Blender 2.81 - Spiders and insects creation from scratch Blender 2.81 - Spiders and insects creation from scratch](https://d3mxt5v3yxgcsr.cloudfront.net/courses/16483/course_16483_image.jpg)
Curriculum
Check out the detailed breakdown of what’s inside the course
Chapter 1 - Modeling the spider
20 Lectures
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Introduction 02:21 02:21
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1.2- Insert reference images 14:08 14:08
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1.3-Modeling the body 15:31 15:31
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1.4-Adding details 17:28 17:28
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1.5-Modeling the first leg 20:51 20:51
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1.6-Adapt other legs 15:01 15:01
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1.7-Make junction to the body 12:44 12:44
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1.8-Modeling the pedipalp 13:26 13:26
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1.9-Modeling the eyes 14:16 14:16
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1.10-Adding Crease and Subdivision 11:32 11:32
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Downloadable Resource1
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Downloadable Resource2
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Downloadable Resource3
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Downloadable Resource4
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Downloadable Resource5
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Downloadable Resource6
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Downloadable Resource7
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Downloadable Resource8
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Downloadable Resource9
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Downloadable Resource10
Chapter 2 -UV-Mapping and texturing
12 Lectures
![Tutorialspoint](/market/public/assets/images/loader.gif)
Chapter 3- Hair particles creation
7 Lectures
![Tutorialspoint](/market/public/assets/images/loader.gif)
Chapter 4- Rigging
8 Lectures
![Tutorialspoint](/market/public/assets/images/loader.gif)
Chapter 5-Animation
6 Lectures
![Tutorialspoint](/market/public/assets/images/loader.gif)
Chapter 6- Final render in Blender
6 Lectures
![Tutorialspoint](/market/public/assets/images/loader.gif)
Chapter 7-Export in Unity
5 Lectures
![Tutorialspoint](/market/public/assets/images/loader.gif)
Instructor Details
![Julien Deville](https://www.tutorialspoint.com/assets/profiles/705022/profile/200_2983605-1694157081.jpg)
Julien Deville
Hello I'm Julien Devile. I work as a freelance 3d designer and Blender foundation certified trainer since 7 years. I started to learn Blender by myself 8 years ago with books and videotutorials online. Now i'm glad to use Blender for 80 percents of my works projects. I work as a trainer for 50 percent of my time. I teach to local companies that want to use Blender and do personal sessions for artists or professionnals that wants to evolves in their practice of this incredible software. Teaching for me is just the natural evolution of my career path and i'm happy to give back what the Blender community gave to me. lt;br>
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