Found 2418 Articles for HTML

Bootstrap dropdown closing when clicked in HTML

usharani
Updated on 04-Mar-2020 05:03:11

2K+ Views

As you may have seen, whenever you open a dropdown, and click anywhere else, the dropdown close. By using the below given code, the dropdown menu can be kept open after click−$('#myDropdown').on('hide.bs.dropdown', function () {    return false; });Another option is to handle the clickevent −The click event can also be handled byusing the following code. The event.stopPropagation() method stopsthe bubbling of an event to parent elements. It prevents any parentevent handlers from being executed −$('#myDropdown .dropdown-menu').on({    "click":function(e) {        e.stopPropagation();     } });

Client Checking file size using HTML5

Arjun Thakur
Updated on 04-Mar-2020 05:02:06

294 Views

Before HTML5, the file size was checked with flash but now flash is avoided in web apps. Still the file size on the client side can be checked by inserting the below given code inside an event listener.if (typeofFileReader !== "undefined") {    // file[0] is file 1    var s = document.getElementById('myfile').files[0].size; }On file input change, the size will update. For that, use event listener,document.getElementById('input').onchange = function() {    // file[0] is file 1    var s = document.getElementById('input').files[0].size;    alert(s); }

How to save HTML Canvas as an Image with canvas.toDataURL()?

radhakrishna
Updated on 04-Mar-2020 04:47:58

721 Views

Use toDataURL() method to get the image data URL of the canvas. It converts the drawing (canvas) into a64 bit encoded PNG URL.ExampleYou can try to run the following code to save the canvas as an image −                                  var canvas = document.getElementById('newCanvas');          var ctx = canvas.getContext('2d');          // draw any shape          ctx.beginPath();          ctx.moveTo(120, 50);          ctx.bezierCurveTo(130,100, 130, 250, 330, 150);          ctx.bezierCurveTo(350,180, 320, 180, 240, 150);          ctx.bezierCurveTo(320,150, 420, 120, 390, 100);          ctx.bezierCurveTo(130,40, 370, 30, 240, 50);          ctx.bezierCurveTo(220,7, 350, 20, 150, 50);          ctx.bezierCurveTo(250,5, 150, 20, 170, 80);          ctx.closePath();          ctx.lineWidth = 3;          ctx.fillStyle ='#F1F1F1';          ctx.fill();          ctx.stroke();          var dataURL =canvas.toDataURL();          

How do I add a simple onClick event handler to an HTML5 canvas element?

Ankith Reddy
Updated on 04-Mar-2020 04:46:50

4K+ Views

The elements that are drawn in canvas element have no representation. Their only representation is the pixels they use and their color. Drawing to a canvas element means drawing a bitmap in immediate mode. To get a click event on a canvas element (shape), you need to capture click events on the canvas HTML element and determine which element was clicked. This requires storing the element’s width and height.To add a click event to your canvas element, use the below-given codecanvas.addEventListener('click', function() { }, false);ExampleTo determine what element was clicked, use the following code snippet −var e = document.getElementById('myCanvas'),   ... Read More

HTML5 check if audio is playing

mkotla
Updated on 04-Mar-2020 04:59:44

4K+ Views

Use the following to check if audio is playing −functionisPlaying(audelem) {    return!audelem.paused; }The above code can be used to check ifaudio is playing or not. The audio tag has a paused property.The paused property returns whether the audio/video is paused.You can also toggle −functiontogglePause() {    if(newAudio.paused && newAudio.currentTime > 0 && !newAudio.ended) {       newAudio.play();    } else {       newAudio.pause();    } }

Using HTML5 file uploads with AJAX and jQuery

Arjun Thakur
Updated on 04-Mar-2020 04:58:53

464 Views

When the form is submitted, catch the submission process and try to run the following code snippet for file upload −// File 1 var myFile = document.getElementById('fileBox').files[0]; var reader = new FileReader(); reader.readAsText(file, 'UTF-8'); reader.onload = myFunc; function myFunc(event) {    var res = event.target.result; var fileName = document.getElementById('fileBox').files[0].name;    $.post('/myscript.php', { data: res, name: fileName }, continueSubmission); }Then, on the server side (i.e. myscript.php) −$data = $_POST['data']; $fileName = $_POST['name']; $myServerFile = time().$fileName; // Prevent overwriting $fp = fopen('/uploads/'.$myServerFile, 'w'); fwrite($fp, $data); fclose($fp); $retData = array( "myServerFile" => $myServerFile ); echo json_encode($retData);Read More

HTML 5 local Storage size limit for sub domains

Sreemaha
Updated on 04-Mar-2020 04:57:24

421 Views

HTML5's localStorage databases are size-limited. The standard sizes are 5 or 10 MB per domain. A limit of 5 MB per origin is recommended.The following is stated −User agents should guard against sites storing data under their origin's other affiliated sites, e.g. storing up to the limit in a1.example.com,a2.example.com, a3.example.com, etc, circumventing the mainexample.com storage limit.For size limit −A mostly arbitrary limit of five megabytes per origin is suggested. Implementation feedback is welcome and will be used to update this suggestion in the future.

How can I use the HTML5 canvas element in IE?

Chandu yadav
Updated on 04-Mar-2020 04:53:16

167 Views

Use excanvas JavaScript library to use HTML5 canvas in Internet Explorer(IE).The excanvas library is an add-on, which will add the HTML5 canvas functionality to the old IE browsers (IE7-8).Firefox, Safari and Opera 9 support the canvas tag to allow 2D command-based drawing operations.ExplorerCanvas brings the same functionality to Internet Explorer. To use the HTML5 canvas element in IE, include the ExplorerCanvas tag in the same directory as your HTML files, and add the following code to your page in the head tag.

How to fix getImageData() error ‘The canvas has been tainted by cross-origin data’ in HTML?

George John
Updated on 04-Mar-2020 04:52:20

2K+ Views

The crossOrigin attribute allows images that are loaded from external origins to be used in canvas like the one they were being loaded from the current origin.Using images without CORS approval tains the canvas. Once a canvas has been tainted, you can no longer pull data back out of the canvas. By loading the canvas from cross origin domain, you are tainting the canvas.You can prevent this by setting −img.crossOrigin = "Anonymous";This works if the remote server sets the header aptly −Access-Control-Allow-Origin "*"

How to programmatically empty browser cache with HTML?

usharani
Updated on 01-Jun-2020 10:53:08

2K+ Views

You can tell your browser not to cache your page by using the following meta tags − In addition, try the following:  Append a parameter/string to the filename in the script tag. Change it when the file changes.Then the next time you update the file, just update the version i.e.

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