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Found 9297 Articles for Object Oriented Programming
![Maruthi Krishna](https://www.tutorialspoint.com/assets/profiles/119958/profile/60_3780337-1641548568.png)
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A toolbar is used to display UI elements such as buttons, toggle buttons, and separators, etc.. You cannot add any other nodes to a toolbar. The contents of a toolbar can be arranged either horizontally or vertically. You can create a toolbar by instantiating the javafx.scene.control.ToolBar class.ExampleThe following Example demonstrates the creation of a ToolBar.import javafx.application.Application; import javafx.collections.ObservableList; import javafx.geometry.Insets; import javafx.scene.Group; import javafx.scene.Scene; import javafx.scene.control.Button; import javafx.scene.control.Separator; import javafx.scene.control.ToolBar; import javafx.scene.layout.VBox; import javafx.scene.paint.Color; import javafx.stage.Stage; public class ToolBarExample extends Application { public void start(Stage stage) { Button bt1 = new Button("Java"); Button ... Read More
![Maruthi Krishna](https://www.tutorialspoint.com/assets/profiles/119958/profile/60_3780337-1641548568.png)
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A text area is a multi-line editor where you can enter text. Unlike previous versions, in the latest versions of JavaFX, a TextArea does not allow single lines in it. You can create a text area by instantiating the javafx.scene.control.TextArea class.ExampleThe following Example demonstrates the creation of a TextArea.import javafx.application.Application; import javafx.geometry.Insets; import javafx.scene.Group; import javafx.scene.Scene; import javafx.scene.control.Label; import javafx.scene.control.TextArea; import javafx.scene.layout.HBox; import javafx.scene.paint.Color; import javafx.scene.text.Font; import javafx.scene.text.FontPosture; import javafx.scene.text.FontWeight; import javafx.stage.Stage; public class TextAreaExample extends Application { public void start(Stage stage) { //Setting the label Label label = new Label("Address"); ... Read More
![Maruthi Krishna](https://www.tutorialspoint.com/assets/profiles/119958/profile/60_3780337-1641548568.png)
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A spinner is a UI element that displays a number with an up and down arrow with it. You can increase or, decrease the value of the spinner using those arrows. You can create a spinner by instantiating the javafx.scene.control.Spinner class.ExampleThe following Example demonstrates the creation of a Spinner.import javafx.application.Application; import javafx.geometry.Insets; import javafx.scene.Group; import javafx.scene.Scene; import javafx.scene.control.Label; import javafx.scene.control.Spinner; import javafx.scene.layout.HBox; import javafx.scene.layout.VBox; import javafx.scene.paint.Color; import javafx.scene.text.Font; import javafx.scene.text.FontPosture; import javafx.scene.text.FontWeight; import javafx.stage.Stage; public class SpinnerExample extends Application { public void start(Stage stage) { //Setting the label Label label = new Label("Select ... Read More
![Maruthi Krishna](https://www.tutorialspoint.com/assets/profiles/119958/profile/60_3780337-1641548568.png)
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A Dialog is a graphical element, a window that shows information to the window and receives a response. You can create a dialog by instantiating the javafx.scene.control.Dialog class.ExampleThe following Example demonstrates the creation of a Dialog.import javafx.application.Application; import javafx.geometry.Insets; import javafx.scene.Group; import javafx.scene.Scene; import javafx.scene.control.Button; import javafx.scene.control.ButtonBar.ButtonData; import javafx.scene.control.ButtonType; import javafx.scene.control.Dialog; import javafx.scene.layout.HBox; import javafx.stage.Stage; import javafx.scene.paint.Color; import javafx.scene.text.Font; import javafx.scene.text.FontPosture; import javafx.scene.text.FontWeight; import javafx.scene.text.Text; public class DialogExample extends Application { @Override public void start(Stage stage) { //Creating a dialog Dialog dialog = new Dialog(); //Setting the title ... Read More
![Maruthi Krishna](https://www.tutorialspoint.com/assets/profiles/119958/profile/60_3780337-1641548568.png)
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An Hyperlink is a UI component that responds to clicks and roll overs. You can create a hiperlink by instantiating the javafx.scene.control.Hiperlink class. You can set an image as a hiperlink using the setGraphic() method.Exampleimport java.io.FileInputStream; import java.io.FileNotFoundException; import java.io.InputStream; import javafx.application.Application; import javafx.geometry.Insets; import javafx.scene.Group; import javafx.scene.Scene; import javafx.scene.control.Hyperlink; import javafx.scene.image.Image; import javafx.scene.image.ImageView; import javafx.scene.layout.VBox; import javafx.scene.paint.Color; import javafx.stage.Stage; public class HyperLinkSettingGraphic extends Application { public void start(Stage stage) throws FileNotFoundException { //Creating a hyper link Hyperlink link = new Hyperlink(); //Creating a graphic ImageView view ... Read More
![Maruthi Krishna](https://www.tutorialspoint.com/assets/profiles/119958/profile/60_3780337-1641548568.png)
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A Hyperlink is a UI component that responds to clicks and rollovers. You can create a hyperlink by instantiating the javafx.scene.control.Hiperlink class.ExampleThe following Example demonstrates the creation of a Hyperlink.import javafx.application.Application; import javafx.geometry.Insets; import javafx.scene.Group; import javafx.scene.Scene; import javafx.scene.control.Hyperlink; import javafx.scene.layout.VBox; import javafx.scene.paint.Color; import javafx.stage.Stage; public class HiperlinkExample extends Application { public void start(Stage stage) { //Creating a hyper link Hyperlink link = new Hyperlink("https://www.tutorialspoint.com"); //Creating a vbox to hold the pagination VBox vbox = new VBox(); vbox.setSpacing(5); vbox.setPadding(new Insets(50, 50, ... Read More
![Maruthi Krishna](https://www.tutorialspoint.com/assets/profiles/119958/profile/60_3780337-1641548568.png)
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A color picker gives you a standard color palette fro which you can select a required color. You can create a color picker by instantiating the javafx.scene.control.ColorPicker class.ExampleThe following Example demonstrates the creation of a ColorPicker.import javafx.application.Application; import javafx.geometry.Insets; import javafx.scene.Group; import javafx.scene.Scene; import javafx.scene.control.ColorPicker; import javafx.scene.control.Label; import javafx.scene.layout.HBox; import javafx.scene.paint.Color; import javafx.scene.text.Font; import javafx.scene.text.FontPosture; import javafx.scene.text.FontWeight; import javafx.stage.Stage; public class ColorPickerExample extends Application { public void start(Stage stage) { //Setting the label Label label = new Label("Select Desired Color:"); Font font = Font.font("verdana", FontWeight.BOLD, FontPosture.REGULAR, 12); ... Read More
![Maruthi Krishna](https://www.tutorialspoint.com/assets/profiles/119958/profile/60_3780337-1641548568.png)
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A combo box is similar to a choice box it holds multiple items and, allows you to select one of them. It can be formed by adding scrolling to a drop-down list. You can create a combo box by instantiating the javafx.scene.control.ComboBox class.The ComboBox class has a method known as editable (boolean), which specifies whether the current Combobox allows user input. You can set the value to this property using the setEditable() method.Therefore, to edit a JavaFX ComboBox invoke the setEditable() method on it by passing the boolean value true as a parameter.Exampleimport javafx.application.Application; import javafx.collections.ObservableList; import javafx.geometry.Insets; import javafx.scene.Group; ... Read More
![Maruthi Krishna](https://www.tutorialspoint.com/assets/profiles/119958/profile/60_3780337-1641548568.png)
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A combo box is similar to a choice box it holds multiple items and, allows you to select one of them. It can be formed by adding scrolling to a drop-down list. You can create a combo box by instantiating the javafx.scene.control.ComboBox class.ExampleThe following Example demonstrates the creation of a ComboBox.import javafx.application.Application; import javafx.collections.ObservableList; import javafx.geometry.Insets; import javafx.scene.Group; import javafx.scene.Scene; import javafx.scene.control.ComboBox; import javafx.scene.control.Label; import javafx.stage.Stage; import javafx.scene.layout.HBox; import javafx.scene.paint.Color; import javafx.scene.text.Font; import javafx.scene.text.FontPosture; import javafx.scene.text.FontWeight; public class ComboBoxExample extends Application { public void start(Stage stage) { //Setting the label Label label = new ... Read More
![Maruthi Krishna](https://www.tutorialspoint.com/assets/profiles/119958/profile/60_3780337-1641548568.png)
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ProgressBar − A progress bar is an indicator of the advancement of an event (a series of steps). You can create a progress bar by instantiating the javafx.scene.control.ProgressBar class.Slider − JavaFX provides a class known as Slider, this represents a slider component that displays a continuous range of values. This contains a track on which the numerical values are displayed. Along the track, there is a thumb pointing to the numbers. You can provide the maximum, minimum, and initial values of the slider.ExampleIn the following example, we are setting the slider to the ProgressBar.import javafx.application.Application; import javafx.beans.value.ChangeListener; import javafx.beans.value.ObservableValue; import ... Read More